This fast-paced tale takes April through encounters with deadly animals, tense border crossings, a literal harbinger of death, and, above all else, a secretive, high-stakes world of politics and traditions, power and gamesmanship. Here, she must master the formalities of the insignia’er and contend with the jealousies of a princess commanding 200 archers. Much of this is energetic and inventive, especially April’s recovery from early aging. However, the pacing is uneven, diminishing the excitement of classic training sequences, while the convoluted rules surrounding insignia fighting slow down momentum and detract from the development of a promising relationship.
April is an engaging protagonist, embodying perseverance and honor, and wittily quizzing Kolbein on why he can’t live a normal life. She remains relatable even as she experiences the fantasy of finding a handsome savior who sees value in her despite her ostracization. Her story would shine brighter, though, with another round of polish. The text is often repetitive, told in blunt sentences that often feel wordy despite their brevity. Fundamentals such as the presentation and punctuation of dialogue occasionally falter, getting lost as the story gushes forward.
Takeaway: Teenage hero fulfills her destiny as an overseer of war games.
Comparable Titles: Charlie N. Holmberg’s The Paper Magician, Jeff Wheeler’s The Queen’s Poisoner.
Production grades
Cover: A
Design and typography: A-
Illustrations: N/A
Editing: C-
Marketing copy: A-