This is a different style of the FASERIP books and one needed some unpacking to truly appreciate it. The initial premise sounded outstanding - an adventure for kids where kid and teen characters have the advantage instead of superheroes. But, the presentation of the setting and the Dreamlands took a second read-through to appreciate; what seemed complicated on the first read-through was actually quite simple - I had over-complicated it. Was this an ironic development that my adult mind struggled with concepts for a kid-centric game? Unsure, I gave sections to my kids to read. They immediately "got it", the magic and wonder of the Dreamlands and imagination used to generate monsters that invade the "real" world. Once they explained it to me, it made so much more sense. (One of the kids started his designs for a real-life engine to turn Dreamlands energy into "stuff" to use in real life...) So the basis of my rating here is that if this makes sense to kids, and inspires them to tell stories, then maybe the grown-ups should stop over-complicating things and follow the kids' lead. So if this one seems odd, then find a kid and have them explain it.
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SKY PIRATES OF SUBURBIA
Jonathan Nolan, author
SKY PIRATES OF SUBURBIA
Fawcett County - a place of high strangeness at the best of times - is under siege by Dream-Lands entities of all kinds, especially SKY PIRATES! Old fashioned pirates in a flying ghostly galleon! As the adventure unfolds, every kind of nightmare comes forth to menace the heroes before the final triumph - if the heroes indeed do triumph...
SKY PIRATES OF SUBURBIA is a sourcebook detailing Fawcett County, a rural region where mysteries, soap opera stories and very weird Forteana are commonplace. A fully mapped and detailed location Eando Village forms one hub of adventures, along with another mapped and detailed nearby hamlet, Elmo's Corner. Encounters, many local characters, Federal agents, troublemakers and even the local National Guard are detailed as well as a bestiary of the Dream-Lands menaces. A throughline of a linear adventure is provided but this is just the exemplar of what could be an ongoing campaign set in this strange corner of the country.
All the local families are detailed - head of family, friends and enemies - any legacy super powers some families may have, and many adventure and story hooks to bring the area to life not just for the Sky Pirates adventure but for any number of other adventures. There is far too much provided for any one story to include it all, and that is as it should be for any sourcebook detailing a geographical region.
Then there are the maps of an area of the Dream-Lands for when the battle is taken to the enemy's home turf, to fight the Sky Pirates - and their mysterious queen!
Also provided is a detailed 1d100 chart of Fortean Events, all taken from real Fortean reports.
Finally, the focus for newly created characters in this adventure is on child and teen heroes - generate a local juvenile from one of the provided families with their ready-made loves and hates, see if they have a family power set they inherit, and embrace the challenge of avoiding the dread being Grounded whilst also fighting through a challenging adventure focusing on Dreaming super power!
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