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Ebook Details
  • 11/2014
  • 1497336007 978-1497336001
  • 540 pages
  • $9.99
Shaun K. Thornhill
Author, Illustrator
Birth of Legends 1497336007

Adult; Sci-Fi/Fantasy/Horror; (Market)

Since the fall of Utatam, magic and mind have become inextricably linked in Nathmaria, for better and for worse. Discover what The Chronicler has foreseen as dark forces plan to send the world into catastrophe, again. Birth of Legends: The Nathmaria Chronicles Book One is the debut novel by Shaun K. Thornhill that charts the blood-pumping adventure of four unlikely heroes who must work together to vanquish those who may just be their undoing. A fantasy with a steampunk flair, it follows four individuals, who each has broken from his past to forge a new future. Mordic Almsford, a half elph of lesser royal lineage, cast off his birthright to pursue fame and fortune through neuromancy. The half elph Kale Barrington stole away from his past to try his hand at high class thievery. Mattatias of Contained Tiger seeks peace from his tragic early life. Kalamar Throx wants only to forget his profound failure. As The Chronicler warns the people of the schemes of evil people, the four new found allies must galvanize their distinct talents before sheer chaos is loosed upon their world by thwarting the power of necromancy and undermining national structure. But who is Simon and how do his plans affect the others? Will he ally with Nigel or defeat the four heroes? Or both?
Reviews
Kirkus Reviews

Thornhill’s debut fantasy novel follows the adventures of four magical friends out to battle a jilted necromancer.

Mordic, a “half-elph,” recalls his teacher telling him, “Each person has been touched by the aftermath of the Calamity, the fall of Utatam.” That fall, which probably happened about 15 generations before, was followed by both the Great Waste of Time—“part of the great history of the world that no one remembers, nor was it recorded”—and a great deal of magic. Creatures of all kinds now compete for power: polymorphs can change themselves into different creatures, while necromancers are feared for their ability to bring death and destruction. Adventuring through this time are Mordic, Kale, Mattatias and Kalamar. Though they hail from different backgrounds and possess different abilities, the four become friends in a quest against the dreaded, lonely necromancer Nigel, who’s been rejected by Lady Elaina. He hasn’t taken it well: “I want her to love me of her own volition.” Added into the mix is the mysterious Simon, who possesses the “first and only onyx weapon to exist on this continent in over a thousand years!” Simon is a deadly figure who, with his powerful sword, is one to be reckoned with. Loaded with action and introspection—particularly from the contemplative Mordic, who is “seeking knowledge and adventure”—the complex story has numerous characters with varied motivations. Keeping track of it all can be challenging, even with “The Chronicler” introducing chapters and offering helpful information: e.g., “Ropermai teems with interesting people and places.” Fans of the genre will find much of interest, including elements such as the “Neuromantic Shocking Wave” from which “One quarter of the men fell asleep, one quarter were dazed, one quarter were killed, and one quarter were unfazed.” Though the story relies on many fantasy tropes (powerful magic, noisy taverns serving “goblin grog,” etc.) and an assortment of sometimes familiar weapons (“Mattatias drew his golden spear”), the story nevertheless manages to distinguish itself with things such as self-help books (“Intelligence Can Be Boosted”) and six-legged creatures called hexahorses. Occasionally, dialogue can be dull—“ ‘Sack of taters, you do that too well,’ Mordic thought to Kale”—but the strange story is ultimately an inventive one.

At times overly familiar, other times creative; should please readers interested in adding oddities to slashing swords and dangerous magic.

Formats
Ebook Details
  • 11/2014
  • 1497336007 978-1497336001
  • 540 pages
  • $9.99

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