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How to create a free mobile app
Albert M, author

Children/Young Adult; Memoir; (Publish)

1. Define Your Objectives with a Mobile App

There are many use app development companies> in the market and they charge a heavy fee for app development but there is no need to go there you can development your app by yourself for free. Before you start supposing out how to create an app, you need to first describe the reason why you want to produce that app in the first place. Without this clearness, your planning will be complex, which means your end result will most likely reproduce that as well

Your app should satisfy two goals:

• Your ideal users’ goal

• And your commercial goal

First, let’s look at your spectators (aka potential users). Whenever they interrelate with your business – both online or offline, irrespective of the channel – they get to ask themselves: what’s in it for me? If they don’t see a advantage almost directly, they will simply move on, and that’s true for your app, too

Start by asking yourself these questions:

• What areas of your business need improvement?

• How can a mobile app impact that problem?

• What is the potential result?


2. Lay Out Your App Functionality & Features

Now that you know what you want to attain with your app, it’s time to describe your mobile app’s scope (the part where you figure out how to create an app).

This is the time to get original and write down all the functionalities and app structures essential to achieve the solutions and results outlined in the previous step.

Some of the features may include:

• Ecommerce integrations

• Contact us

• Forms

• YouTube integration

• Chat

• Push notifications

• Social sharing

Write down any features that will transport value to your app, and make this your leadership throughout the full app development process.


3. Research Your App Competitors

Now you know what you want your app to do, and it’s time to look at what your positive opponents are already doing to lead their clients to similar goals.

This is also the time to not just focus on your native competition, but also look at the businesses in the same marketplace around the country or even around the world. This will trigger new ideas and point at current holes in the market.

Look at their structures, app plan and functionalities and take notes of anything that stands out to you or anything that you feel are absent.

From our competitor investigation in the fitness center and gym industry, we came across an idea for a faithfulness/rewards feature for our app. This is something our fitness center never offered and this was a great time to start.


4. Make Your App Use Cases

So far, you’ve defined your app’s purposes and charted out its functionalities, with your market and competitor research visions. This is the time to give your app its first minimum and piece these individual chunks together with wire framing.

Wire framing is a graphic guide that will indicate your app’s layout and the flow between the screen without the interruptions of visual design and graphic elements. It is the bond between your raw opinions and a final product before any of the technical stages begin.

Your wireframing is ambitious by your use cases – the small, exact tasks your users can attain with your app.

This is your exclusive chance to:

• Comprehend your use cases and the thought processes behind them

• Enhance the number and order of screens to reach each goal

• Create multiple screen movements to find which one works best

• Save hundreds of expansion hours later on

Online options include:

• Patterns for Adobe Suite

• Particular tools like Fluid UI, Balsamiq Mockups, Gliffy and Mockflow



5. Test Your App Wireframes

Now that you have your use suitcases and their graphic picture, it’s time to test your app’s movement and user experience.

Testing will help you examine your use cases, identify any friction points and question the comfort of your mobile app procedures. You will liken your screen flow with your user’s prospects and prevent any frustrations.

To test your wireframes and use gears, you should use a tool like Attack to make your wireframe interactive. Using Invasion, you can connect shades and link actions to simulate the actual experience of your app.

You can also ask your testers to write down the answers to these questions:

• After you’ve opened the app, is the access to the main menu clear?

• Can you easily identify all the tasks you can achieve with the app?

• Did you have to tap ‘Back’ for any of the tasks you wanted to achieve because the path wasn’t natural?

• Were you looking for a choice that wasn’t there?

• Are there any options you found dismissed?


6. Revise Your App Based on Feedback

After you crease all your feedback, you need to group it by resemblances. If a few people told you there are dismissed options in your app, group these calm. If some of them said they had to return to the preceding screen often, list all the reasons why.

When you category all the feedback accordingly, build your task list of reviews and updates you need to make to your wireframe. Then, implement these changes and make your wireframe ready for testing again to confirm all friction points have been removed.

Test once again, and once you’re happy with the response you’re getting, you’re ready to move on to the next big step!


7. Build Your Mobile App

If you’ve decided to code your mobile app from scrape or through a mobile app framework, this is the time to start your continuing work with developers and designers. You’ll cooperate with them to bring your ideas and wireframes to life, closely nursing every step to ensure constancy between your idea and the end product.

8. Test Your Live App

Once development is complete, your app is ready for real-world testing! This step will confirm there are no errors and the user experience is as instinctive as it was after you’ve shaped and tested your wireframes.

With routine development of an app, there may be up of ten rounds of testing. Let’s cover two different tests here: internal test and the external test.

Internal testing involves physically and your team to test the app as if you were the end user. The aim of internal testing is to classify errors or any user experience issues – just put, your app needs to work and flow just the way you deliberate.

External testing contains people who are not acquainted with you or your mobile app. The essential aim here is to locate any user experience issues and unintuitive ladders.