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Formats
Ebook Details
  • 04/2014
  • B00K01PUN6
  • 303 pages
  • $2.99
Paperback Details
  • 04/2014
  • 978-1499575194
  • 303 pages
  • $16.99
Nowick Gray
Author
PsyBot: A Novel of Virtual Reality
Nowick Gray, author

Adult; Sci-Fi/Fantasy/Horror; (Market)

In this psychological thriller of the cyberpunk era, a virtual reality virus sends Joe Norton on the adventure of his life. PsyBot is every programmer's nightmare: the bug that shows up on the user side of the interface. With instructions to kill and a baffling menu of choices, Norton's all-too-ordinary life in Vancouver is coming apart at the seams. Is the only way out, to go further in? Never mind that one shaky relationship gives way to another, or that his job is jeopardized by a corporate buyout. Norton has another mission to attend to as he discovers that virtual reality is not confined to hardware.

Reviews
Emma Shelford

a fascinating dive into the psyche of a mind struggling with reality.

Indie Reader

“Beautiful, unique prose, blurring genre and literary fiction”… exploring the limits of free will, personal transformation and the “very nature of reality in this post-digital age.”

Joe Dacy, Kindle Book Reviews

A compelling look at the nature of reality, an interesting mystery and a warning about the possible misuses and consequences, intended or not, of future VR.

News
01/07/2017
Virtual Reality in the news

"The psychological aspects of digital embodiment — combined with the troves of data that consumer VR products can freely mine from our bodies, like head movements and facial expressions — will give corporations and governments unprecedented insight and power over our emotions and physical behavior.

"As one chief data scientist at an unnamed Silicon Valley company told Harvard business professor Shoshanna Zuboff: “The goal of everything we do is to change people’s actual behavior at scale. … We can capture their behaviors, identify good and bad behaviors, and develop ways to reward the good and punish the bad.”

"Early experiments suggest that using this data to manipulate users is well within the means of those who control virtual and augmented reality platforms."

Formats
Ebook Details
  • 04/2014
  • B00K01PUN6
  • 303 pages
  • $2.99
Paperback Details
  • 04/2014
  • 978-1499575194
  • 303 pages
  • $16.99
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