Dahlia Poplar is a genuine witch, an unofficial gofer, and Luna Lane’s only cursed resident.
With a werewolf best friend, a vampire ex-boyfriend, and a ghost for a hanger-on, Dahlia is far from the most unusual dweller of her sleepy small town, but she’s the only one unable to leave. Dahlia has to perform at least one good deed per day—or she’s one step closer to turning to stone. Fortunately, the residents of Luna Lane have plenty of tasks for Dahlia to complete to avert the curse until Cable Woodward, fetching professor and nephew of her elderly neighbor, stops by for the semester on sabbatical.
Attempting to help Cable’s uncle work through the trauma of losing his wife, Dahlia uncovers the man’s collection of board games, which leads to him reminiscing about the long-forgotten Luna Lane Games Club. Dahlia reestablishes Games Club, only to find evidence of a number of horrible demises connected to the original group.
While trying to uncover the truth about the deaths, Dahlia has to fight off her curse, protect her elderly neighbor from becoming the next victim, and most vexing of all, keep Cable from figuring out Luna Lane’s supernatural secrets. Only with eerie board games like these, there may not be a loser—or even a winner—who survives.