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A.J. Massey
Fever Dreams and the End of All Things
A.J. Massey, author
The sequel to the award-winning Where Dragonwoofs Sleep and the Fading Creeps. As Ben, Avery, and Marcus near their last summer break before high school, a feverish sleep beckons them back to the mysterious dream realm of Meridia. The three friends haven’t returned to Meridia since they stopped the Fading from consuming their magical world. But a new triad of villains threatens the land: The Ghastly Three. Ben, Avery, and Marcus must join forces with a kodkod pirate, translucent elves, and even the Sovereign’s former generals if they wish to survive. Traversing the Lost City of Contraptionists, the Drowned Swamps, and the Undercurrent ruled by the Nightmare Queen herself, they race against the Ghastly Three to stop them from obtaining the World Builder, an artifact that empowers the wielder to reshape Meridia to their wicked desire. Meanwhile, the real world is threatening to break them apart and thwart their summer plans. With changes unseen and secrets unspoken, will their friendship survive this supreme threat, as well as their transition to Trinity High?

Quarter Finalist

Plot/Idea: 10 out of 10
Originality: 10 out of 10
Prose: 10 out of 10
Character/Execution: 10 out of 10
Overall: 10.00 out of 10


Plot: The sequel to A.J. Massey’s Where Dragonwoofs Sleep and the Fading Creeps, this novel takes rising high school freshmen Ben, Avery and Marcus back to the dream world of Meridia where translucent elves, celadons, dragonwoofs, goblins, pirates and the Sovereign’s generals, each group with its own features and characteristics, populate the landscape. There the kids confront the Ghastly Three in an attempt to prevent them from destroying Meridia in this coming-of-age adventure/heroes’ journey tale.

Prose/Style: More complex sentences than most YA novels make this an engrossing read for everyone from junior high schoolers to adults. The text flows smoothly with varied pacing and a vocabulary. The dialogue sounds natural, yet is grammatically correct without an overabundance of the teenage slang that would date the story.

Originality: Massey’s attention to detail and the full rendering of the various characters and types of beings in the story are evident throughout the novel and make this world plausible. The author has also expertly woven together the narrative of events in the fantasy world of Meridia with events in the main characters’ “real” everyday lives as junior high school students in a way that allows the reader to credit both.

Character Development/Execution: The number of different types of beings in this novel is definitely one of its attractions. Massey delineates each type in detail, and each acts and speaks consistently. The three human protagonists accomplish their mission during this, their last summer before high school and as a result face the expected and unexpected changes coming to their lives with confidence they had not imagined they would ever have.

Blurb: A compelling, original and spectacularly well-written fantasy coming-of-age/adventure story that will entice YA and adult readers into the dream world of Meridia and the all-too-real world of junior high school.

Date Submitted: August 09, 2021

Kirkus Reviews

"A riveting fantasy sequel that skillfully expands the boundaries of its predecessor."

Midwest Book Review

"Massey excels at creating vivid scenarios, demanding circumstances, and unexpected twists and turns that challenge young heroes to engage in the biggest battle of their lives."

Readers' Favorite

"Settle into a comfortable reading chair, relish the author’s role as Dungeon Master and storyteller, ​and get involved in an intense and compelling adventure/fantasy tale." 

Self-Publishing Review

"A tireless and tremendously creative adventure, Fever Dreams and the End of All Things by A.J. Massey is a strong sequel in a deeply fascinating realm."