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Fluke Family Assassin
Robert A. G. Erickson, author
Continuing his voyage aboard the Fyre Mayden, Maynerd Fluke Dumsted must find a way to rescue his ship and friends from the doldrums controlled by the Demons of the Deep.
Upon Maynerd Fluke Dumsted’s escape form Luloo Land aboard the sailing ship Fyre Myden, he and his friends find themselves trapped in the doldrums, which is controlled by Maremar, the master of the monsters of the sea. Maremar and the Demons of the Deep hatch a dastardly plan to return Maynerd to Luloo Land, but Maynerd hatches a plan to escape the doldrums and Maremar’s grip.
The sudden appearance of two coffins aboard the Fyre Mayden makes it even more difficult to manage the already defensive attitudes brewing aboard ship. The coffins contain the two kings Maynerd befriended in Luloo Land. Jobber, a muddled Luloo Land sprite transported them aboard so that Maynerd could fulfill his promise to bury them on their homeland soil irrespective of the curses they brought with them.
Since the demon, Nog, has already cursed Maynerd to die on the field of battle on or before his eighteenth birthday, it is even more difficult for him to overcome the threats thrown against him and to manage his own sanity.