A reluctant hero is thrust into the do-or-die game, No-Life. His first priority is saving his own skin-- not saving the universe!
Game Over provides the reader with the unique opportunity to interact with the story as they progress through the Game. How would you play the role dealt to you by fate?
Game Over (A Series of Ends, Book 1) takes place in the distant future, in a place far, far away from the planet we call home, in the virtual universe called Elisium.
Imagine a society freed from crime and illness, one sustained by a single, eminently logical system that was designed to seek ultimate perfection. The Sibyl System seeks the elusive state of human perfection, and, through the course of its quest, the System will become its greatest enemy.
Now imagine that a reluctant hero is called-- no wait, sent?-- to save what remains of the human race residing on what was once proudly called Earth by its inhabitants.
Ekko Everlasting is thrust into the world of the game, No-Life, without any corresponding memories to motivate him to think about anything besides himself. Ekko cares about saving his own skin and regaining his lost self-- exclusively in that order-- not saving the universe, let alone two!
Game Over provides the reader with the unique opportunity to interact with the story as they progress through the Game. How would you play out the role dealt to you by fate?
In Edgington’s science-fiction adventure, Ekko Everlasting wakes up in a virtual game world with no memory of his life or how he got there. Although initially entertaining, the novel’s choose-your-own-adventure style loses it’s verve with few options and an easily worked out pattern. Additionally, Ekko’s amnesia makes it hard for readers to invest in him as a character, while his dialogue is often cliche. Still, the conclusion is unexpected enough to spark interest in the rest of the series.
Date Submitted: September 27, 2016