Would you trade uncertainty for stagnation, chance for god, invention for inertia, thought for dogma?
Four years have passed since the events of Dynamicist and war is on the horizon.
Robert, Koria, Eloise and Gregory went to the New School, hoping to change the world. They thought that mathematically based dynamics, the enlightened age's answer to wizardry, would give them the power to make everything better. Their hopes were naive.
Protestors are condemning the creation of a new vaccine. The city is seeing a series of hangings; is it murder or sacrament? The cloaked man is back stalking students. The long-absent demons Skoll and Hati reappear and begin slaughtering whoever they meet. But the real question is, will Nimrheal return? If he does, who will die first?
Uncertainty is inspiring fear, and inventions are not making the world better, only more complicated. The terrified civilians don't want dynamics and reason. They want the word of Elysium and the return of the Methueyn Knights.
Koria fears the world faces an awful conundrum: that if the Knights return, Nimrheal will stay.
Will Robert, Koria, Eloise and Gregory choose to transform into angelic knights or, at the cost of such heavenly communion, instead banish Nimrheal? What price will be paid? If a new Methueyn Knight rises, will the age of invention disappear forever?
This is the longest book of the series by far, but also as its most arresting and pleasurable. The characters seem more real now that they’re no longer schoolkids, and Hunt cuts nimbly among this epic’s many interwoven protagonists, quests, and mysteries. The climax is suitably epic, though the wrap-up afterwards ends abruptly. Hunt still relies on sound effects for excitement in his action scenes (expect a lot of “CRRRRRRAAAK”), but the conflicts here don’t need all that extra noise. They’re tense and exciting already.
The previous books plumbed complex ideas, with an emphasis on economics, agriculture, and the morality of the violence that fantasy films and games too often present as simple escapism. This volume adeptly balances Hunt’s deeper interests with the pacing of an exciting story, and disquisitions on abstruse topics no longer slow the storytelling. The passages that probe Endicott’s regrets over a fallen comrade, or that lay out the mathematical logic behind dynamicist techniques, rise compellingly from narrative and character. Rather than detract from the action, they illuminate it. This is a sterling end to a rich, concept-driven series.
Takeaway: This trilogy finale will thrill readers who want thoughtful, inventive fantasy powered by ideas.
Great for fans of Seth Dickinson, Daniel Abraham.
Production grades
Cover: B+
Design and typography: A-
Illustrations: -
Editing: A
Marketing copy: A-