Fitz blends alternate history, demonic horror, and superhero origin story into a transfixing mélange that is, at times, a challenge to keep up with. His worldbuilding hints at broader imagined details likely to be explored in future volumes, like Dagan’s ability to kill remotely or his aunt Dinah’s blank states; the storytelling requires close attention to catch details. Side characters and later additions would benefit from clearer motivations, but the surprises are interesting–such as the connection between Horus and Christopher Columbus–and the action and bizarre happenings keep readers engaged.
Perkins’s artwork is crisp and richly detailed, suggesting at times a cross between the Hernandez brothers and Charles Burns. Even ghosts and demons retain a naturalistic feel with little stylization, and the use of repeat pages for flashbacks adds to the potent sense of disorientation. Color could have helped clarify some moments, as fluids, weaponized lightning, and other elements can be hard to discern in black and white, but the art and story build on each other in productive, enjoyable ways, drawing readers into nightmarish scenes. The trippy, intriguing Post-Traumatic will whet appetites of fans of grownup graphic novels and promises plenty of avenues for more exploration.
Takeaway: Complex mythology and honed artwork offer a unique graphic novel set against an alternate WWII.
Great for fans of: Über, Locke & Key.
Design and typography: A
Marketing copy: A-