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This is a different style of the FASERIP books and one needed some unpacking to truly appreciate it. The initial premise sounded outstanding - an adventure for kids where kid and teen characters have the advantage instead of superheroes. But, the presentation of the setting and the Dreamlands took a second read-through to appreciate; what seemed complicated on the first read-through was actually quite simple - I had over-complicated it. Was this an ironic development that my adult mind struggled with concepts for a kid-centric game? Unsure, I gave sections to my kids to read. They immediately "got it", the magic and wonder of the Dreamlands and imagination used to generate monsters that invade the "real" world. Once they explained it to me, it made so much more sense. (One of the kids started his designs for a real-life engine to turn Dreamlands energy into "stuff" to use in real life...) So the basis of my rating here is that if this makes sense to kids, and inspires them to tell stories, then maybe the grown-ups should stop over-complicating things and follow the kids' lead. So if this one seems odd, then find a kid and have them explain it.