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Formats
Paperback Book Details
  • 08/2020
  • 9798680248539 B08H58598J
  • 330 pages
  • $12.99
Ebook Details
  • 08/2020
  • 979-8680248539 B08H58598J
  • 330 pages
  • $12.99
Mark McCann
Author
World War 2.1

What happens when a gamer's obsession collides with a long-forgotten Nazi relic? Brace yourself for a mind-bending journey where the past and present collide in a battle for the fate of the world.

18-year-old Scott Breckinridge just wants to be left alone to play combat games on his computer and rack up kills. His plans are drastically altered when his great-grandfather Walter has to move in due to failing health. Appalled by Scott’s gruesome video games, Walter voices his extreme displeasure:

“WAR ISN’T A GAME…”

He should know… he witnessed the horrors of battle firsthand as a young paratrooper during World War II. Scott only dismisses the bothersome old man, until he finds a long-forgotten Nazi relic hidden away in a box of his war memorabilia. Tinkering with it, Scott is horrified to find himself suddenly transported to 1944 France–right at the beginning of D-Day! There he learns the true nature of war by not only having to fight to survive, but by having to try and help win the war after accidentally giving the Germans the keys to victory.

History takes a detour in this gripping tale of time-travel, war, and the consequences of a gamer's unintended influence on the past. 

Formats
Paperback Book Details
  • 08/2020
  • 9798680248539 B08H58598J
  • 330 pages
  • $12.99
Ebook Details
  • 08/2020
  • 979-8680248539 B08H58598J
  • 330 pages
  • $12.99
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