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Formats
Paperback Details
  • 05/2020
  • 978-0-578-57946-7
  • 256 pages
  • $9.99
Ebook Details
  • 05/2020
  • 978-1-7344752-1-0
  • 256 pages
  • $0.99
Ebook Details
  • 05/2020
  • 978-1-7344752-0-3
  • 256 pages
  • $0.99
Sue Loh
Author
Raven
Sue Loh, author
How do you fix a computer glitch that disappears before you get a good look at it? How do you negotiate with a hacker who doesn't seem to want anything? Colorful sixteen-year-old Fireball and her elite team of classmates from Cinzento Secure's corporate academy must do exactly that. They're investigating a hack at a prestigious bank, and the bizarre network issues they've observed are turning out to be something stranger than Team Raven has ever encountered. That Something grows more serious by the minute, reaching tendrils outside the bank and into critical infrastructure. As the team races to keep the hack from costing lives, a new question is added to the mix: why is someone stalking their newest team member?
Reviews
In her near-future science fiction debut, Loh introduces readers to a wise-cracking, code-wrangling team of elite teenage whiz-kids who must stop an ominous computer virus attacking Seattle’s systems. Known as Team Raven, the five students are leading scholars at the live-in academy at cybersecurity firm Cinzento. Fireball, age 16, is the team leader. Alongside Scrappy, Books, Whiz, and Cricket, she welcomes newly admitted student Angel, aka Noob, to the team. The students’ beloved headmaster, Carver, sets them to fixing network problems at the company’s newest client, the megabank Foster Bowman Myrle. When the glitch that originated at the bank gets into the city’s transportation computers, which steers self-driving cars and buses, the team races to find a fix and uncover the dastardly culprit.

Technical jargon and procedures (“Angel was surprised to have Scrappy ask him to collaborate on setting up the honeypot, which consisted of a single CPU and a raid array enough to look like the real deal and populated with real but static data”) will perfectly suit readers who share the characters’ interest in computers, though it may fly over the heads of others. A heartfelt subplot involving Noob grieving the recent loss of his parents provides emotional balance. The cast is ethnically diverse, but the characters’ backgrounds have little bearing on the story.

The peppy narration combines Fireball’s point of view, sprinkled with capital letters (“Benjamin’s graduation was a Big Deal”) and snarky asides, with broader comments on the teens’ relationships with one another and their families (“Mom was probably in her fifties, but the kids didn’t think of her as an adult, so much as an older kid whose experience in the world demanded respect”). The brisk plot whisks to a conclusion that neatly ties all loose ends. Adolescent hackers will have fun keeping up with Team Raven and look forward to where they might go next.

Takeaway: Computer-savvy teens will appreciate this mystery with a touch of family drama, featuring a team of adolescent white-hat hackers.

Great for fans of Elizabeth Briggs’s Future Shock, Marie Lu’s Warcross.

Production grades
Cover: A-
Design and typography: B-
Illustrations: -
Editing: C
Marketing copy: B+

Formats
Paperback Details
  • 05/2020
  • 978-0-578-57946-7
  • 256 pages
  • $9.99
Ebook Details
  • 05/2020
  • 978-1-7344752-1-0
  • 256 pages
  • $0.99
Ebook Details
  • 05/2020
  • 978-1-7344752-0-3
  • 256 pages
  • $0.99
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